Soul Sanctuary
Soul Sanctuary is a rich bullet hell engine with a 3D Godot client built on top. It’s my hobby project and something I’ve been solo developing in my free time.
- deterministic, replayable thru fixed-point math and seeded RNG
- server-authoritative with client prediction
- tick-based simulation with custom physics engine, ordered systems, and more
- content as data with extensive editor support
- persistence and database layer for characters, items, cosmetics, and more
Soul Sanctuary is currently closed-source